Verlet

com.heathen.verlet provides Verlet-integration transforms for rope, cloth, chains, and other soft-body-adjacent effects where a full rigidbody/cloth simulation would be unnecessary overhead.

Key components #

  • VerletTransforms / VerletTransforms2D — a chain of Verlet-simulated points driving a set of Transforms.
  • VerletTransformTree / VerletTransformTree2D — a branching hierarchy variant for tree-like structures (foliage, tentacles, hair).
  • VerletTransformTreeSettings — shared simulation settings (stiffness, gravity, iteration count) for a tree instance.

Implementation notes #

Simulation runs on a background thread with proper cancellation and cleanup on destroy. Depends on com.heathen.unityphysics for shared physics math utilities (API.Maths).

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