Configuration

Localisation Lexicon Subsystem Settings #

Access Project Settings › Subsystems › Localisation Lexicon to author and manage your project’s localisation content directly in the Editor. The settings page has three tabs:

  • Workbench — a key/value table for authoring and editing localisation entries directly.
  • Gather — scans your scenes and prefabs for literal LexiconText fields and offers to key them (assign a `.helex` key) and patch them in place, so existing hardcoded text can be brought under localisation without manual rework.
  • CSV — import/export your localisation table as CSV, for working with translators or spreadsheet-based workflows.

The underlying content format is a .helex JSON file, imported via a ScriptedImporter directly into a TextAsset — the .helex file is the shipped runtime payload, there is no separate compile step. This is also the format shared unmodified across every engine Lexicon ships on.

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