Option Button

// Config: Engine - [], Foundation - [v1.1.8], Toolkit - [v1.1.6]

OghamOptionButton drives one specific, hand-placed button for one specific node’s option — for menu-style screens (main menu, settings, any screen you lay out yourself) where each button is authored directly in the scene, rather than spawned automatically. Pick a Node then one of its own Options in the Inspector; the button’s label and interactable state resolve as soon as a story is registered, even before its node is ever the current one, so a menu bar can lay out several screens”’ worth of buttons in advance. Choosing only ever actually happens while the button”’s node is the story”’s current node. See also Option Button Display for the equivalent that spawns one button per option automatically, for a conventional dialogue/VN-style choice list instead of a hand-laid-out menu.

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