Welcome

Foundation

Author, playtest, and build your story directly in-engine with deeply integrated, native tools. Driven by a high-performance hierarchical tag system, it delivers robust, code-free state management and localization out of the box.

  • License: Apache 2.0
  • Price: Free (Unity), (O3DE)
  • Features:
    • Visual Editor
    • Code Free Logic
    • Inline Variables
    • Conditional Links/Options
    • Runtime State Management
    • GameplayTags
    • Lexicon Localisation

Toolkit

Built on top of Foundation, the Toolkit provides the ultimate bridge between raw text and a playable game. Includes robust data importers, zero-code UI components, and developer APIs to rapidly integrate your narrative into existing game systems.

  • License: Heathen Standard
  • Price: $15 GitHub or Patreon
  • Features:
    • Twin Twee file importer
    • Zero Code UI Components help you display a playable story with no custom code required.
    • Interfaces and static APIs to help you connect your existing game logic to Storyteller.

Where to Get Ogham Storyteller Toolkit #

Get Ogham Storyteller Toolkit and all of our tools via GitHub Sponsors or Patreon.

All Tools, Yours Forever! #

Get a permanent, perpetual site license to all of our tools for all supported engines.

  • One License, Your Whole Team: Our site-based license covers you, your employees, and your contractors. No “per-seat” fees.
  • Keep What You Build: If you cancel your subscription, you keep the license to the versions you’ve downloaded. You only need an active subscription to access the Source Repos for the latest updates, patches, and new features.
  • Full Source Access: No DRM, no obfuscation. You get the raw source code (C++, C#, GDScript) to ensure your project’s stability is always in your own hands.

Tell your story with Heathen’s Ogham Storyteller #

For Writers by Writers! #

Node Graph

Ogham Storyteller was created with our writers to deliver an in engine editor designed for your narrative team. Featuring an intuitive easy to use story graph, the writer can simply click and type and see the story unfold.

Seamlessly integrated with Gamplay Tags and Lexicon Localisation your stories are natively part of the game.

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Gameplay Tags

A rich hierarchical tag system built for performance and easy of use. Every node, every option, every stat and item and more can be identified with a human friendly tag. Tags organise by dot path and can be searched, set tested and have values set.

Ogham uses tags to track story state and history and can use tags to “gate” options

Lexicon Localisation

A localisation tool that goes beyond spreadsheets and chat bots. Lexicon allows you to localise anything, text of course but also sound clip, images, models and any other asset your engine uses. Lexicon works with Gameplay Tag to identify “localised content” as a tag.

Dialogue.Act1.Scene3.Speaker
Dialogue.Act1.Scene3.Background
Dialogue.Act1.Scene3.Message
Dialogue.Act1.Scene3.VFX
Dialogue.Act1.Scene3.VoiceOver

Ogham works with Lexicon Localisation Keys for all of its content, this allows a writers label the speaker, listener, body of text, options and to even indicate background images, portrait and more all in the Ogham Storyteller all built for localisation. Localisation is entierly optional of course an everything can be set as a “literal” meaning not localised.

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