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Do More

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Open 3D Engine

What we do #

An engine gives you a renderer and a physics world, but it rarely gives you a working game. Once you step past the ‘Hello World’ phase, the friction begins. You find yourself wrestling with asynchronous SDK calls, fighting data serialisation, and managing disconnected localisation pipelines. We build the systems that bridge these gaps.

We help you Do More with tools and systems developed over decades, proven in hundreds of games, and trusted by thousands of developers.

“Dogfooding” #

What is “dogfooding”? If we built it, we used it. We don’t build features based on market metrics; we build them to solve the friction we encounter during development on real projects.

Modular Architecture #

Our tools meet developers where they are. We design and implement our tools in a layered structure, starting with low-level, high-performance tools and integrations that respect the metal they run on.

Our APIs and interfaces are hand-built for each of the engines and platforms they work with, letting engine programmers use their existing knowledge, patterns, and preferences natively. From here, we integrate with the engine’s editor, exposing everything to scripting end-points, editor inspectors, and tool windows. This empowers designers, scripters, and hobbyists to leverage the same powerful foundations that underpin our professional toolsets.

The Community Stack #

Since 2015, our tools have helped developers ship over 250 games now featured on our Steam Curator. Our Discord serves as a community resource and a hub for honest discussion, as well as the home of our technical support.

Access #

Support us on GitHub Sponsors or Patreon for $15 a month provides full source access to our entire toolkit library. This site-wide license covers Unity, Unreal, and O3DE (with Godot currently in development) and remains perpetual. You keep the rights to use the tools even if you cancel.

While sponsored, you have direct access to our Source Repository. This allows you to pull the latest builds and bug fixes directly into your pipeline.

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